Hi, I'm Maryam Fadhel
my friends call me Meme
I'm a Full-Stack / AI-ML Developer.
Pick a section below and get to know me a little
Jul 2026 - Sep 2026
@ Array Innovation
Maintained and improved a production application used by thousands of users, resolving Jira tickets across frontend and backend systems. Diagnosed and fixed bugs across a stack including React, Expo, Firebase, and PostgreSQL, working within an established codebase alongside the development team.
Jul 2026 - Aug 2026
@ SKRA WLL
Developed gameplay systems in Unreal Engine, including melee combat, sword interactions, enemy chase/attack AI, damage handling, and direction-based hit reactions. Built and refined NPC crowd and navigation systems with waypoint movement, randomized paths, and player-aware spawning, prototyping mechanics through testing and team feedback.
Feb 2026 - Jun 2026
@ Fab Lab Bahrain
Transformed 300+ Fab Academy repositories into a searchable knowledge platform for students, staff, and visitors, automating GitLab-based content ingestion into a RAG knowledge base. Built 3 AI support tools for documentation feedback, grounded technical Q&A, and lab machine guidance.
Jun 2025 - Aug 2025
@ Fab Lab Bahrain
Taught game design fundamentals and Unity development to Tech Stride students, covering game mechanics, physics, level design, and interactive storytelling. Designed practical lessons and guided students in building their own playable games.
Jul 2023 - Dec 2023
@ Bahrain Polytechnic
Handled ICT support tickets for students, staff, and administrative users, resolving hardware, software, account, system, and connectivity issues. Supported classroom and user-facing technical needs while documenting issues, resolutions, and follow-up actions.
Jul 2026 - Sep 2026
@ Array Innovation
Maintained and improved a production application used by thousands of users, resolving Jira tickets across frontend and backend systems. Diagnosed and fixed bugs across a stack including React, Expo, Firebase, and PostgreSQL, working within an established codebase alongside the development team.
Jul 2026 - Aug 2026
@ SKRA WLL
Developed gameplay systems in Unreal Engine, including melee combat, sword interactions, enemy chase/attack AI, damage handling, and direction-based hit reactions. Built and refined NPC crowd and navigation systems with waypoint movement, randomized paths, and player-aware spawning, prototyping mechanics through testing and team feedback.
Feb 2026 - Jun 2026
@ Fab Lab Bahrain
Transformed 300+ Fab Academy repositories into a searchable knowledge platform for students, staff, and visitors, automating GitLab-based content ingestion into a RAG knowledge base. Built 3 AI support tools for documentation feedback, grounded technical Q&A, and lab machine guidance.
Jun 2025 - Aug 2025
@ Fab Lab Bahrain
Taught game design fundamentals and Unity development to Tech Stride students, covering game mechanics, physics, level design, and interactive storytelling. Designed practical lessons and guided students in building their own playable games.
Jul 2023 - Dec 2023
@ Bahrain Polytechnic
Handled ICT support tickets for students, staff, and administrative users, resolving hardware, software, account, system, and connectivity issues. Supported classroom and user-facing technical needs while documenting issues, resolutions, and follow-up actions.